Quiz: Elevating Teaching Through Gamification

Quiz: Elevating Teaching Through Gamification

Professional Development

20 Qs

quiz-placeholder

Similar activities

Promoting Student Learning and Development

Promoting Student Learning and Development

Professional Development

23 Qs

Training Engagement Quiz

Training Engagement Quiz

Professional Development

25 Qs

Summer 2/2024

Summer 2/2024

Professional Development

20 Qs

authors

authors

University - Professional Development

25 Qs

Cirrus Praxis 5622 Chapter Three

Cirrus Praxis 5622 Chapter Three

University - Professional Development

20 Qs

Evaluation chapitre 0.5: Gamification et personnalités

Evaluation chapitre 0.5: Gamification et personnalités

Professional Development

21 Qs

SOLO

SOLO

Professional Development

15 Qs

Gamification Assessment

Gamification Assessment

Professional Development

15 Qs

Quiz: Elevating Teaching Through Gamification

Quiz: Elevating Teaching Through Gamification

Assessment

Quiz

Education

Professional Development

Easy

Created by

Travis Hiner

Used 2+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification in the context of education?

Playing computer games during class

Integrating game elements into learning environments

Using games as end-of-term rewards only

Teaching students to design games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a common element of gamification?

Detentions

Leaderboards

Homework

Seating plans

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which educational theory most supports gamified learning?

Behaviourism

Constructivism

Humanism

Psychoanalysis

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does 'XP' typically stand for in gamified systems?

Extra Papers

Exam Preparation

Experience Points

Exercise Practice

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a benefit of gamification in education?

Increased disengagement

Improved motivation

Higher participation

Immediate feedback

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a gamified classroom, what might a ‘quest’ represent?

A disciplinary form

A series of tasks or a project

A standardised test

A revision timetable

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following digital tools supports gamified learning?

Google Docs

Wayground

Turnitin

Excel

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?