Chapter 14 Human-Computer Interaction and UX Design

Chapter 14 Human-Computer Interaction and UX Design

University

39 Qs

quiz-placeholder

Similar activities

ISYS6892003

ISYS6892003

University

40 Qs

ITEL 604 Mid-Term Examination

ITEL 604 Mid-Term Examination

University

40 Qs

Chapter 14 Human-Computer Interaction and UX Design

Chapter 14 Human-Computer Interaction and UX Design

University

34 Qs

CompTIA N+ Mock Test 2 Quiz

CompTIA N+ Mock Test 2 Quiz

University

41 Qs

Multimedia Summative Quiz-C1

Multimedia Summative Quiz-C1

University

42 Qs

A+ Core II Days 7-9

A+ Core II Days 7-9

University

44 Qs

Technology - 3º ESO - Unit 01

Technology - 3º ESO - Unit 01

9th Grade - University

41 Qs

Informatique - Acronymes

Informatique - Acronymes

University

35 Qs

Chapter 14 Human-Computer Interaction and UX Design

Chapter 14 Human-Computer Interaction and UX Design

Assessment

Quiz

Information Technology (IT)

University

Easy

Created by

Anwar Syafiq

Used 1+ times

FREE Resource

39 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Augmented reality (AR) is a totally artificial world.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds.

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Better fit results in greater efficiency but many times more stress for the human involved in the system.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Augmented reality (AR), real-world images become the setting, then the computer-generated world is added.

True

False

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A pivot table is useful because it gives users greater control over how they look at data in different ways within a table.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

From an HCI perspective, the analyst should think in terms of limitations on human vision.

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

UX design is a programmer-first method for designing software that observes the behavior of customers and strives to enhance customer satisfaction and loyalty.

True

False

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?