Unity Trigger States and Conditions

Unity Trigger States and Conditions

6th - 8th Grade

13 Qs

quiz-placeholder

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Unity Trigger States and Conditions

Unity Trigger States and Conditions

Assessment

Quiz

Computers

6th - 8th Grade

Medium

Created by

Darion Taylor

Used 1+ times

FREE Resource

13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does "Triggering a state" mean in Unity?

Resetting the entire game to its original state

rearranging the objects state or condition based off the scene

to create an if statement regarding the object's position in the script

changing an object's behavior, appearance, or condition based off input

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following sets a trigger state when a coin is collected?

if (coinsCollected = true)

if (coinsCollected == true)

if coinsCollected == true;

coinsCollected = if (true)

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What state does the player appear to be in?

int health = 0;

The player is fully healed

The player has just leveled up

The player is dead or has no health

The player is at level 0

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which condition will detect if the player is holding the “W” key to move forward?

if (Input.GetKey(KeyCode.W))

if (Input.GetKey("W"))

if (Input.HoldKey(KeyCode.W))

if (KeyCode.W.Pressed())

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What’s the best way to turn on a light when the player presses “L”?

if (Input.GetKeyDown("L")) {

lightOn = true;

}

if (Input.GetKeyDown(KeyCode.L)) {

lightOn = true;

}

if (KeyCode.L = pressed) {

lightOn = true;

}

if (L.GetKeyDown()) {

lightOn = true;

}

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Jump(), OpenDoor(), or TakeDamage() would be good Triggering methods for handling different states

TRUE

FALSE

No idea

Null

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What condition correctly checks if the player pressed the Space key?

if

(Input.GotKey(KeyCode.Space)))


if

(GetKey(KeyCode.Space))

if

(Input.GetKey(.Space))

if

(Input.GetKey(KeyCode.Space))

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