PBL & Gamification
Quiz
•
Fun
•
6th - 8th Grade
•
Easy
Monica Del Rosario
Used 2+ times
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main goal of Project-Based Learning?
Memorizing vocabulary lists
Completing worksheets
Solving real-world problems
Listening to lectures
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of a PBL activity?
Writing an essay on grammar rules
Creating a community garden to learn about plant growth
Completing a multiple-choice test
Watching a documentary
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What role does the teacher play in PBL?
Lecturer
Coach and facilitator
Sole source of knowledge
Disciplinarian
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does PBL benefit multilingual learners?
It allows them to use language in real-world contexts
It limits them to simple, repetitive tasks
It focuses solely on grammar and spelling
It allows them to learn everything directly from the teacher
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did a 2019 study in the journal Language Learning & Technology reveal about the impact of gamification on multilingual learners?
Gamification improved vocabulary acquisition and engagement
Gamification decreased motivation due to repetitive tasks
Gamification had no significant effect on language skills
Gamification led to lower participation rates
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to a 2020 study by the Buck Institute for Education, how did PBL impact multilingual learners' language proficiency over a 12-week intervention?
No significant improvement
A slight increase in grammar test scores
A marked increase in speaking and writing skills
Decreased student motivation
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did a 2022 meta-analysis of 50 studies on gamification in multilingual classrooms conclude?
Gamification had a negligible impact on learning outcomes
Gamification led to increased motivation, but mixed effects on content retention
Gamification discouraged collaborative learning
Gamification was less effective than traditional lectures
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