Y7 AP3 REVISION

Y7 AP3 REVISION

6th Grade

26 Qs

quiz-placeholder

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Y7 AP3 REVISION

Y7 AP3 REVISION

Assessment

Quiz

Computers

6th Grade

Medium

Created by

Kim Webster

Used 19+ times

FREE Resource

26 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

List three input devices and three output devices.

Keyboard, Mouse, Monitor; Printer, Speaker, Scanner

Keyboard, Mouse, Scanner; Monitor, Printer, Speaker

Monitor, Printer, Scanner; Keyboard, Mouse, Speaker

Keyboard, Monitor, Printer; Mouse, Scanner, Speaker

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the role of the CPU and why it is important.

It stores data permanently and is known as the 'brain' of the computer.

It processes instructions and is known as the 'brain' of the computer.

It connects all components of the computer and stores data temporarily.

It displays data and connects all components of the computer.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens during the Fetch-Decode-Execute cycle?

The CPU stores data, processes it, and then deletes it.

The CPU fetches instructions, decodes them, and executes them.

The CPU connects components, fetches data, and stores it.

The CPU displays data, processes it, and then stores it.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Convert the binary number 0010 1010 to denary.

42

40

44

46

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Arrange these units of data in order: Byte, Gigabyte, Kilobyte, Megabyte, Bit.

Bit, Byte, Kilobyte, Megabyte, Gigabyte

Byte, Bit, Kilobyte, Megabyte, Gigabyte

Bit, Kilobyte, Byte, Megabyte, Gigabyte

Byte, Kilobyte, Bit, Megabyte, Gigabyte

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the term "sequence" mean in programming?

The order in which instructions are executed in a program.

Decisions in code using conditions.

Repeating a set of instructions.

Storing data that can change during program execution.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of variables in programming?

To store data that can change during program execution.

To find and fix errors in code.

To repeat a set of instructions.

To make decisions using conditions.

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