
Y9 CT Creating games and simulations wk11-18 PostQuiz

Quiz
•
Computers
•
9th Grade
•
Hard

Alex Song
FREE Resource
20 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which diagram best shows the flow of data through “Input → Process → Output” for a game feature?
Flowchart
IPO chart
Decision tree
Structured English
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When you need to decide between two mutually exclusive game-state transitions, which tool is most appropriate?
IPO chart
Flowchart
Decision tree
Pseudocode
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which symbol in a flowchart represents a decision (branch) in an event-driven loop?
Rectangle
Parallelogram
Diamond
Oval
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key benefit of using structured English/pseudocode when developing your game’s main algorithm?
It executes faster at runtime
It enforces strict syntax rules
It improves readability without language syntax
It automatically generates UI elements
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How would you represent a “for-loop” that repeats 10 times in pseudocode?
IF i < 10 THEN ... ENDIF
FOR i = 1 TO 10 ... NEXT i
WHILE i < 10 DO ... ENDWHILE
SWITCH i CASE 1 TO 10
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which data structure is most efficient for storing a dynamic high-score list where you need fast lookup by player name?
Array
Linked list
Hash map (dictionary)
Stack
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of creating prototypes when designing a new game UI?
To compile final code
To communicate design ideas to end users
To optimize runtime performance
To implement game-state management
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