Y9 CT Creating games and simulations wk11-18 PostQuiz

Y9 CT Creating games and simulations wk11-18 PostQuiz

9th Grade

20 Qs

quiz-placeholder

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Y9 CT Creating games and simulations wk11-18 PostQuiz

Y9 CT Creating games and simulations wk11-18 PostQuiz

Assessment

Quiz

Computers

9th Grade

Hard

Created by

Alex Song

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which diagram best shows the flow of data through “Input → Process → Output” for a game feature?

Flowchart

IPO chart

Decision tree

Structured English

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When you need to decide between two mutually exclusive game-state transitions, which tool is most appropriate?

IPO chart

Flowchart

Decision tree

Pseudocode

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which symbol in a flowchart represents a decision (branch) in an event-driven loop?

Rectangle

Parallelogram

Diamond

Oval

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of using structured English/pseudocode when developing your game’s main algorithm?

It executes faster at runtime

It enforces strict syntax rules

It improves readability without language syntax

It automatically generates UI elements

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How would you represent a “for-loop” that repeats 10 times in pseudocode?

IF i < 10 THEN ... ENDIF

FOR i = 1 TO 10 ... NEXT i

WHILE i < 10 DO ... ENDWHILE

SWITCH i CASE 1 TO 10

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which data structure is most efficient for storing a dynamic high-score list where you need fast lookup by player name?

Array

Linked list

Hash map (dictionary)

Stack

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of creating prototypes when designing a new game UI?

To compile final code

To communicate design ideas to end users

To optimize runtime performance

To implement game-state management

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