Y8 - Event Driven Programming

Y8 - Event Driven Programming

7th Grade

15 Qs

quiz-placeholder

Similar activities

ICT SPM Section A (Programming)

ICT SPM Section A (Programming)

1st - 10th Grade

16 Qs

GCSE J277 - 1.1.3 - Embedded Systems

GCSE J277 - 1.1.3 - Embedded Systems

7th Grade

20 Qs

AC Activity 1.3 Vocabulary - PLTW

AC Activity 1.3 Vocabulary - PLTW

7th Grade

13 Qs

Codesters Units

Codesters Units

6th - 8th Grade

20 Qs

Intro to Python

Intro to Python

6th - 8th Grade

20 Qs

mit app inventor basics quiz

mit app inventor basics quiz

4th - 8th Grade

15 Qs

Coding Basics Vocabulary Quiz

Coding Basics Vocabulary Quiz

6th - 8th Grade

20 Qs

Computer Software Terms

Computer Software Terms

6th - 7th Grade

10 Qs

Y8 - Event Driven Programming

Y8 - Event Driven Programming

Assessment

Quiz

Computers

7th Grade

Medium

Created by

Quizizz Content

Used 20+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Code tracing

The process of following code execution order, including variable values, useful for debugging.

A method for optimizing code performance by analyzing execution time.

A technique for writing code without errors from the start.

A way to document code for future reference.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

An Event

An action taken by the user to interact with what is being displayed on the screen, such as entering user input, clicking buttons, or selecting menu options.

A scheduled occurrence that takes place at a specific time and location.

A notification sent to users about updates or changes in the system.

A background process that runs without user interaction.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Screen

A user interface element containing other UI elements visible at any one time.

A type of hardware used to display images.

A software application for editing images.

A method for organizing files on a computer.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

console.log

A command to display the value of a variable or a message to help identify program status or errors.

A method to create a new variable in JavaScript.

A function to terminate a program immediately.

A command to read user input from the console.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

GUI

Graphical User Interface. Parts displayed on screen that can be interacted with or seen.

General User Interaction. A method for users to communicate with software.

Graphical Utility Interface. A tool for managing system resources visually.

Global User Integration. A framework for connecting users across platforms.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Event-driven program

An algorithm detailing events that trigger actions, controlled by user input, text input, and networking requests.

A program that runs in a continuous loop until a specific condition is met.

A sequence of instructions that executes in a predetermined order without user interaction.

A type of software that only processes data in batch mode without real-time input.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Decomposition

Breaking down a problem or program into pieces to make solving or creating it more manageable.

Combining multiple problems into a single solution for efficiency.

Ignoring the complexities of a problem to find a quick solution.

Creating a detailed plan before starting to solve a problem.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?