Gone Home: Game Analysis and Themes

Gone Home: Game Analysis and Themes

Assessment

Interactive Video

English

9th - 10th Grade

Hard

Created by

Lucas Foster

FREE Resource

The video is a study session on the game 'Gone Home', featuring discussions on game development, character exploration, environmental impact in games, and game design challenges. Carla, one of the lead developers, shares insights into the game's creation, while participants explore the game's story, references, and Easter eggs. The session concludes with a discussion on future plans and the importance of exploration in gameplay.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who is one of the lead developers of the game 'Gone Home'?

Mike Plunkett

Rachel Gainer

Karla Zimonja

Steve Gaynor

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the relationship between Sam and Lonnie in the game?

They are classmates

They are love interests

They are enemies

They are siblings

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What unique design element is used in 'Gone Home' to enhance storytelling?

Multiple endings

Time travel

Hidden compartments

Character customization

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game is referenced through a subtle nod in 'Gone Home'?

The Legend of Zelda

Bioshock

Minecraft

The Sims

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of the character development of Sam in the game?

She writes a novella

She learns to play an instrument

She becomes a superhero

She discovers a hidden treasure

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the setting of the game 'Gone Home'?

Oregon

Texas

New York

California

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was Oregon chosen as the setting for 'Gone Home'?

It is a popular game setting

It was cheaper to produce

The developers lived there

It was a random choice

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