Design Principle: Depth

Design Principle: Depth

12th Grade

17 Qs

quiz-placeholder

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Design Principle: Depth

Design Principle: Depth

Assessment

Quiz

Design

12th Grade

Hard

Created by

Alan Delaney

FREE Resource

17 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the definition of depth in graphic design?

The definition of depth in graphic design refers to the perception of three-dimensional space on a two-dimensional surface, often achieved through techniques such as layering, shading, and perspective.

Depth in graphic design is the use of color to create a mood or feeling.

Depth in graphic design refers to the use of typography to enhance readability.

Depth in graphic design is the arrangement of elements to create a sense of balance.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which technique involves placing one design element in front of another to create the illusion of depth?

Shading and Highlighting

Overlapping Elements

Perspective

Color and Value

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What technique uses shadows and highlights to give the impression of form and depth?

Chiaroscuro

Pointillism

Impressionism

Cubism

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which technique involves using color contrasts, with warmer colors appearing closer and cooler colors receding?

A) Size and Placement

B) Perspective

C) Color and Value

D) Overlapping Elements

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using perspective in graphic design?

To create a sense of depth and dimension

To make the design look flat

To confuse the viewer

To eliminate any sense of space

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is depth used in graphic design?

To create a sense of realism

To make designs look flat

To reduce visual interest

To simplify the design

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The role of realism in graphic design is to:

enhance visual appeal by mimicking real-life textures and details

simplify complex ideas into abstract forms

focus solely on typography and text layout

ignore real-world influences and focus on fantasy elements

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