Get In the Zone Study Guide

Get In the Zone Study Guide

7th Grade

18 Qs

quiz-placeholder

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Get In the Zone Study Guide

Get In the Zone Study Guide

Assessment

Quiz

English

7th Grade

Medium

CCSS
RI.7.2, RF.3.3B, RI.7.6

+27

Standards-aligned

Created by

Alexis Walker

Used 18+ times

FREE Resource

18 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

According to the article, what is the primary reason gamers become frustrated with a game?

The graphics are outdated

The storyline is too complex

The game fails to maintain the balance between challenge and skill level

The controller is difficult to use

Tags

CCSS.RI.7.2

CCSS.RI.8.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.8.2

2.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What is the central idea of the article?

Video games are a waste of time

The best video games are designed to maintain a state of flow

Frustration is unavoidable in video games

Gamers enjoy playing the same level repeatedly

Tags

CCSS.RI.7.2

CCSS.RI.8.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.8.2

3.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Why does the author compare the brain to a backpack?

To show that video games can be physically exhausting

To explain how much information the brain can process at one time

To suggest that gamers need to take breaks

To prove that video games improve memory

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What does the phrase "flow is fun" suggest?

Players enjoy games when they are effortless

Players find games fun only if they are easy

Players enjoy a game most when they are challenged at the right level

Players dislike games that are too difficult

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RI.8.2

CCSS.RL.6.2

CCSS.RL.7.2

5.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

How does the author structure the article to develop the central idea?

By listing all the video games that create flow

By explaining the science behind flow and how game designers use it

By describing the history of video games

By comparing flow to other forms of entertainment

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RI.8.2

CCSS.RL.6.2

CCSS.RL.7.2

6.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What is the author's point of view about video game design?

Video games are mindless distractions

Video games use psychology to enhance the player experience

Video games should be banned for their addictive nature

Only certain types of people enjoy video games

Tags

CCSS.RI.7.6

CCSS.RI.7.9

CCSS.RI.8.6

CCSS.RI.8.9

CCSS.RL.7.6

7.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Which statement best supports the author’s claim that good video games keep players engaged?

Frustration is something every gamer knows all too well.

Flow happens only when there’s a perfect balance between the challenge of the game and the skill level of the player.

The best game designers keep us in the zone by steering our attention, like movie directors.

The zombies win.

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