Exploring Video Game Theories and Impact

Exploring Video Game Theories and Impact

12th Grade

15 Qs

quiz-placeholder

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Exploring Video Game Theories and Impact

Exploring Video Game Theories and Impact

Assessment

Quiz

Other

12th Grade

Easy

Created by

Ben Read

Used 1+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Cultivation Theory suggest about the impact of video games on players?

Video games have no impact on players' perceptions of reality.

Video games can shape players' perceptions of reality over time.

Video games only affect players' short-term emotions.

Video games are only a form of entertainment with no deeper influence.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes Reception Theory in the context of gaming?

It focuses on how games are produced and marketed.

It examines how players interpret and make meaning from games.

It analyses the technical aspects of game design.

It studies the economic impact of video games.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the Uses and Gratifications Framework, why do people play video games?

To escape reality and relieve stress.

To improve their physical fitness.

To gain financial profit.

To learn new languages.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common characteristic of moral panics related to video games?

They are based on extensive scientific research.

They often involve exaggerated fears about the effects of games.

They are universally accepted by all age groups.

They focus on the positive impacts of gaming.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the context of Horizon Forbidden West, which theory would focus on how different players interpret the game's narrative?

Cultivation Theory

Reception Theory

Uses and Gratifications Framework

Moral Panics

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How might Cultivation Theory explain the impact of playing Horizon Forbidden West on players?

It suggests players will become more aggressive.

It suggests players may develop a skewed perception of technology and nature.

It suggests players will become more sociable.

It suggests players will not be affected at all.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a reason people might play Horizon Forbidden West according to the Uses and Gratifications Framework?

To experience a sense of adventure.

To improve their physical health.

To engage with a compelling story.

To connect with other players online.

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