Fill in the blank: An ______ is an action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.
AC Activity 1.3 Vocabulary - PLTW

Quiz
•
Computers
•
7th Grade
•
Easy
Tanicia Peairs
Used 3+ times
FREE Resource
13 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
event
object
method
variable
2.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
Fill in the blank: ______ is the period when a program is running. Runtime begins when a program is opened (or executed) and ends when the program is closed.
Runtime
Compile time
Load time
Shutdown time
3.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
Fill in the blank: ______ is a type of computer programming where the program responds to an input (or trigger).
Event-driven programming
Object-oriented programming
Functional programming
Procedural programming
4.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
Fill in the blank: ______ are a block of code that is triggered when a certain event happens.
Functions
Variables
Loops
Classes
5.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
Fill in the blank: In a program, a ______ is an event that is triggered by user interaction with the user interface.
event
variable
function
loop
6.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
Fill in the blank: ______ is the process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
Abstraction
Simplification
Generalization
Encapsulation
7.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
What is the incremental approach in programming?
An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
A method of programming where the entire code is written and tested at once.
An approach where code is written without testing until the end of the project.
A technique where programmers focus on optimizing code before writing it.
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