DVR Systems Quiz

DVR Systems Quiz

University

10 Qs

quiz-placeholder

Similar activities

Situational Questions - Planning a Technology-Enhanced Learning

Situational Questions - Planning a Technology-Enhanced Learning

University

10 Qs

Walmart Quiz Day 2

Walmart Quiz Day 2

University

14 Qs

Pandas Slicing Quiz1

Pandas Slicing Quiz1

University

10 Qs

Overcoming Challenges in VR Classroom Delivery

Overcoming Challenges in VR Classroom Delivery

University

10 Qs

Data Collection & Behavioral Disorders

Data Collection & Behavioral Disorders

University

10 Qs

FBA and Functional-Based Interventions

FBA and Functional-Based Interventions

University

8 Qs

Virtual Reality

Virtual Reality

University

5 Qs

AI, AR, VR in Education

AI, AR, VR in Education

University

14 Qs

DVR Systems Quiz

DVR Systems Quiz

Assessment

Quiz

Education

University

Medium

Created by

KARTHIKEYAN AP-CSE

Used 1+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of improving latency and frame rates in VR systems?

To reduce the power consumption of the system

To improve the accuracy of the rendering process

To avoid tearing and reduce latency in pixel switching

To increase the resolution of the display

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How long can it take for a smartphone LCD screen to switch pixels?

1 ms

8 ms

20 ms

100 ms

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What hypothetical device could potentially eliminate all latency problems in a VR system?

A powerful GPU

A fortune teller

A faster VR headset

A more powerful operating system

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a question that would need to be answered by a "fortune teller" to eliminate latency in VR?

At what time will the pixels be switching?

What will be the positions and orientations of virtual world models?

How many frames will the system process per second?

Where will the user be looking at that time?

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is post-rendering image warp used for in VR systems?

To reduce the display resolution

To adjust the image before scanning out to the display

To predict the user's movements

To improve frame rates by increasing the resolution

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a limitation of image warping when changing viewpoints in VR?

It is computationally expensive

It causes motion parallax issues

It increases the number of frames per second

It improves depth perception

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the process of artificially increasing the frame rate by inserting warped frames called?

Rendering

Inbetweening or tweening

Post-processing

Frame doubling

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?