
Monument Valley
Authored by Ellie Toy
Arts
12th Grade
Used 3+ times

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14 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of perspective is used in Monument Valley’s level design?
One-point perspective
Two-point perspective
Isometric perspective
Atmospheric perspective
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of these best describes Monument Valley’s colour scheme?
Dark, moody, and high contrast
Soft, pastel, and atmospheric
Highly saturated with neon accents
Black and white minimalism
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does Monument Valley guide players through levels without using text?
It uses colour, light, and movement to direct attention.
It relies on pop-up instructions.
It lets players randomly explore with no direction.
It has a voiceover explaining each step.
4.
DROPDOWN QUESTION
1 min • 1 pt
Monument Valley is inspired by the works of artist (a) , known for his impossible geometric illusions.
5.
DROPDOWN QUESTION
1 min • 2 pts
The game’s use of colour helps create an emotional atmosphere. Warm colours like red and orange suggest (a) , while cool colours like blue and purple create a feeling of (b) .
6.
DROPDOWN QUESTION
1 min • 1 pt
In isometric design, objects do not follow traditional perspective rules. Instead of converging towards a vanishing point, they remain at a constant (a) ° angle.
7.
MATCH QUESTION
1 min • 4 pts
Match the following: Design Principle and Effect in Game
Creates a clean, uncluttered feel
Minimalism
Helps maintain depth, no vanishing point
Isometric Perspective
Allows for impossible structures
Optical Illusions
Guides the player’s eye
Colour & Lighting
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