
TOPIC 18
Authored by Uxia Anidos
English
Professional Development
Used 1+ times

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8 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Why are games more fun for learning a language than a grammar book?
Because silently conjugating verbs is super exciting.
Students love spending hours memorizing vocabulary.
They make learning more fun, social, and creative.
Games make teachers work harder, and that’s always fun to watch.
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What is one main benefit of using games in language learning?
To secretly train students for Scrabble competitions.
To make teachers look cooler.
To help students communicate in a fun way.
To give students an excuse to skip homework.
3.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
How is gamification different from just playing games in class?
It replaces lessons with a full day of Mario Kart.
It makes students dress up as video game characters.
It’s a secret contest between teachers on Kahoot.
It adds game elements like points and rewards to learning.
4.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What kind of language game is Simon Says?
A survival game for students who must win at all costs.
A game that helps with listening and pronunciation.
A test to see who follows instructions without thinking.
A warm-up for students who want to be on reality TV.
5.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Why should teachers use different types of games in class?
Because different games keep students interested and learning.
So they can spend all their time making fun slides.
Because students always ask for more breaks and fewer tests.
To confuse students with constantly changing rules.
6.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What is the role of "dynamics" in gamification?
It’s the secret sauce that makes a game fun and engaging.
It’s the rule that says students must do a victory dance when they win.
It forces students to play games all day instead of learning.
It’s just a fancy word for “pressing buttons really fast.”
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Which of these is an example of "mechanics" in gamification?
A teacher doing magic tricks to keep students awake.
A student bringing their own controller to class.
The way players interact with the game, like challenges and feedback.
A competition to see who can finish their homework the fastest.
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