What is the main purpose of gamification in education?

Gamification in Foreign Language Teaching

Quiz
•
Special Education
•
12th Grade
•
Medium
Полина Мартынова
Used 1+ times
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To make learning more competitive
To apply game design elements in non-game contexts to engage and motivate learners
To replace traditional teaching with games
To focus only on entertainment without educational value
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the difference between gamification and game-based learning?
Gamification uses actual games, while game-based learning applies game elements to non-game contexts
Gamification applies game elements to non-game contexts, while game-based learning uses actual games for teaching
Gamification focuses on competition, while game-based learning is only for entertainment
There is no difference; they are the same concept
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who wrote *The Game of Work*, which explored how sports strategies can improve workplace productivity?
Richard Bartle
Thomas W. Malone
Charles Coonradt
Roy Trubshaw
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes the Boy Scouts’ contribution to gamification?
They introduced competitive gaming in education
They used badges, ranks, and challenges to encourage experiential learning and skill mastery
They were the first to use video games as learning tools
They focused only on physical activities, unrelated to gamification
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the purpose of the Pioneer movement in the USSR regarding gamification?
To encourage individuality and personal success
To adopt scouting methods but emphasize collective values and communist ideology
To create digital learning tools for children
To develop professional gaming competitions
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the significance of MUD1 (Multi-User Dungeon)?
It introduced single-player gaming
It was the first educational game used in schools
It introduced multi-user interaction, immersive storytelling, and player-driven content
It was used exclusively for military training
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to Thomas W. Malone’s research, which factors contribute to intrinsic motivation in learning environments?
Rewards, repetition, and punishment
Fantasy, challenge, and curiosity
Memorization, strict discipline, and competition
Instant success, no challenges, and passive learning
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