The Psychology of Video Game Design

The Psychology of Video Game Design

7th Grade

25 Qs

quiz-placeholder

Similar activities

G6 Trimester 1 Exam practice

G6 Trimester 1 Exam practice

5th - 8th Grade

22 Qs

PRESENT PROGRESSIVE  REVIEW

PRESENT PROGRESSIVE REVIEW

6th - 8th Grade

20 Qs

Early Video Games

Early Video Games

5th Grade - University

25 Qs

Video Games and Its Benefits

Video Games and Its Benefits

10th Grade

20 Qs

Edit and Revise #1

Edit and Revise #1

6th - 8th Grade

20 Qs

have to / don't have to

have to / don't have to

4th - 7th Grade

20 Qs

Writing E2 EOC Review

Writing E2 EOC Review

10th Grade

24 Qs

Summary Writing

Summary Writing

9th Grade

20 Qs

The Psychology of Video Game Design

The Psychology of Video Game Design

Assessment

Quiz

English

7th Grade

Hard

L 7.4, RI 7.5, RI 7.3

Standards-aligned

Created by

Sarah Williams

FREE Resource

25 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the detail about micro-rewards in paragraph 13 to explain —

how gamers like to focus on the ultimate goal at all times

how focus helps to create flow for gamers

how rewards from small tasks lead to accomplishing big goals

how the brain produces the chemical dopamine

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which idea does the information in the section titled “Psychological Edge” support?

Video games without defined endings are more fun to play.

Video games are better when played with friends.

Customize the difficulty of a video game to enjoy it more.

Always try to play video games on the most challenging setting.

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In paragraph 3, the author introduces the idea of “flow” in order to ____________

describe a strategy used by successful players of video games

explain why some video games are better than others

show how creators of video games work together

encourage readers to try different kinds of video games

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

According to the section called CHALLENGE, why do players of video games often give up?

The game requires too much button pressing in complicated patterns.

The game has been designed to be impossible to win.

The game contains too much information that is not really important.

The game requires concentration but does not offer much enjoyment.

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In paragraph 3, the author introduces the idea of “flow” in order to ____________

encourage readers to try different kinds of video games

explain why some video games are better than others

show how creators of video games work together

describe a strategy used by successful players of video games

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Select a sentence below that SHOULD NOT be included in a summary about the article?

To keep video game players in the zone, the game must have challenges, keep the player's focus, and provide them with rewards.

In the article, the author describes how video games with dragons are often difficult to beat.

One-way video game players become immersed in a game is with challenges that are not too easy or too difficult.

When a player is in a state of flow, they don't have to think about what they're doing because it becomes automatic.

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which definition most closely matches the way the word "designed" as it is used here:

But gamers have an edge: unlike the real world, video games are designed to get us into this state as quickly as possible - and keep us there.

to conceive in the mind; to invent

to formulate a plan for

to make a graphic representation of (something)

to create for a particular purpose or effect

Tags

L 7.4

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?