
Exploring Pathfinding Algorithms Quiz

Quiz
•
English
•
11th Grade
•
Hard
L Fanning
Used 2+ times
FREE Resource
15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of Dijkstra's Shortest Path algorithm?
To find the longest path in a graph
To find the shortest path between two nodes in a graph
To sort nodes in a graph
To detect cycles in a graph
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which data structure is commonly used to implement Dijkstra's algorithm efficiently?
Stack
Queue
Priority Queue
Linked List
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of A* Pathfinding, what does the heuristic function estimate?
The total cost from the start node to the goal node
The distance from the current node to the start node
The distance from the current node to the goal node
The number of nodes in the path
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a key difference between Dijkstra's algorithm and A* Pathfinding?
Dijkstra's algorithm uses a heuristic function, while A* does not
A* Pathfinding uses a heuristic function, while Dijkstra's algorithm does not
Dijkstra's algorithm is used for unweighted graphs, while A* is used for weighted graphs
A* Pathfinding is used for unweighted graphs, while Dijkstra's is used for weighted graphs
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It calculates the total cost of the path from the start node to the goal node
It calculates the cost of the path from the start node to the current node
It calculates the estimated total cost from the start node to the goal node through the current node
It calculates the number of nodes in the path
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is true about Dijkstra's algorithm?
It can handle negative edge weights
It cannot handle negative edge weights
It is only applicable to directed graphs
It is only applicable to undirected graphs
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of A* Pathfinding over Dijkstra's algorithm?
A* is faster because it uses a heuristic to guide the search
A* is more accurate because it considers all possible paths
A* is simpler to implement
A* can handle negative edge weights
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