
Object Oriented Programming
Authored by Archana Kumaravel
Computers
12th Grade
Used 1+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main principle of object-oriented programming?
Inheritance of properties from a parent class.
Polymorphism through method overloading.
Encapsulation of data and behavior into objects.
Static typing of all variables in the program.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define a class in the context of OOP.
A class is a type of variable used in programming.
A class is a function that executes code.
A class is a collection of data without any methods.
A class is a blueprint for creating objects that defines attributes and methods.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is an object in object-oriented programming?
An object is a function that performs actions.
An object is an instance of a class that contains data and methods.
An object is a type of variable that cannot hold data.
A class is a blueprint for creating objects.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Explain the concept of inheritance in OOP.
Inheritance is a method for creating new classes without any relationship to existing ones.
Inheritance allows a subclass to inherit attributes and methods from a superclass, promoting code reuse and establishing a class hierarchy.
Inheritance is a way to delete attributes and methods from a superclass.
Inheritance allows a subclass to override all methods of its superclass without any restrictions.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is polymorphism and how is it used in OOP?
Polymorphism is a design pattern used for database management.
Polymorphism restricts objects to a single class type in OOP.
Polymorphism is a method of data encryption in programming.
Polymorphism allows objects of different classes to be treated as instances of a common superclass, enabling method overriding and interface implementation in OOP.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Describe encapsulation and its importance in OOP.
Encapsulation allows unrestricted access to all class components.
Encapsulation is only relevant in procedural programming, not OOP.
Encapsulation is the process of separating data from methods in OOP.
Encapsulation is the practice of bundling the data (attributes) and methods (functions) that operate on the data into a single unit or class, while restricting access to some of the object's components.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the difference between an abstract class and an interface?
An abstract class can have multiple inheritance, while an interface cannot have any inheritance.
An abstract class can have implemented methods and state, while an interface cannot have implemented methods (except default methods) and cannot maintain state.
An abstract class cannot have any methods, while an interface can have multiple implemented methods.
An abstract class can only be instantiated, while an interface cannot be instantiated at all.
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