According to the text (Chapter 1), what role did play have in the education of children in hunter-gatherer societies?
Supporting Technology Integration for School Leaders / ESU ED810

Quiz
•
Professional Development
•
University
•
Hard
Emily Booth
FREE Resource
14 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Children in agricultural societies were allowed more freedom to play and explore.
Children in agricultural societies were expected to help with labor, reducing their time for play and exploration.
Children in agricultural societies learned through play in the same way as hunter-gatherer children.
The concept of education did not change with the rise of agriculture.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the use of technology in education evolve with the advent of the internet and mobile devices in the early 2000s? (Chapter 1)
It restricted communication between students and teachers to ensure privacy.
It became solely focused on testing and memorization.
It reduced the importance of hands-on, interactive learning.
It led to a focus on collaboration, information access, and the expression of students’ thoughts.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the recommended ways to simplify the process of finding quality educational resources for technology integration in the classroom?
(Chapter 2)
Follow teacher bloggers who specialize in technology integration.
Purchase expensive software packages.
Use only pre-approved educational platforms.
Limit technology use to only one subject area.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What resource does Jennifer Gonzales offer to help teachers integrate technology effectively? (Chapter 2)
A series of face-to-face workshops.
A collection of technology-free lesson plans.
The Teacher’s Guide to Tech and the Cult of Pedagogy website.
A guide on using textbooks in the classroom.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of the SAMR model? (Chapter 3)
To help educators evaluate the effectiveness of their teaching strategies.
To show the impact of technology on teaching and learning.
To assess student learning outcomes.
To compare different educational tools and apps.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the PICRAT model focus on? (Chapter 3)
The transformation of traditional classroom methods.
The integration of content knowledge and pedagogy.
The stages of technology use from basic to advanced.
How technology impacts student interaction and teaching practices.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a potential benefit of using virtual reality (VR) in K-12 classrooms? (Chapter 4)
VR can be used for virtual field trips and immersive experiences
VR makes learning more affordable for all students
VR helps students with severe disabilities to communicate more easily
VR only works with high-end computers and is not accessible for most students
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