Gamification in Teaching English

Quiz
•
English
•
University
•
Easy
+14
Standards-aligned
Cristine Ballesteros
Used 3+ times
FREE Resource
15 questions
Show all answers
1.
FILL IN THE BLANK QUESTION
1 min • 1 pt
is the integration of game-like mechanics in traditionally non-gaming scenarios. In schools, gamification has been incorporated in various aspect of education
Tags
CCSS.RI.11-12.8
CCSS.RI.9-10.7
CCSS.RL.11-12.8
CCSS.RL.8.7
CCSS.RL.9-10.7
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Games provide the players with the opportunities to practice what they have learned in the past and let them apply these learning in new creative ways.
Engagement
Assessment
Opportunities for Practice
Feedback
Tags
CCSS.RI.11-12.8
CCSS.RI.8.7
CCSS.RI.9-10.7
CCSS.RL.11-12.8
CCSS.RL.9-10.7
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
is intrinsically integrated in the gameplay as performance-based assessment.
Feedback
Assessment
Engagement
Opportunities for practice
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Games are naturally engaging. The most successful games are the ones that are really engaging to the players.
Engagement
Assessment
Feedback
Opportunities for practice
Tags
CCSS.RI.11-12.8
CCSS.RI.9-10.7
CCSS.RL.11-12.8
CCSS.RL.8.7
CCSS.RL.9-10.7
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Games tally score and keep track of the player’ progress throughout the gameplay.
Assessment
Opportunities for practice
Survey the learners
Feedback
Tags
CCSS.RI.11-12.8
CCSS.RI.9-10.7
CCSS.RL.11-12.8
CCSS.RL.8.7
CCSS.RL.9-10.7
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
1. This where actual gaming elements are incorporated in the lesson. The teacher can adjust the scoring system for the lesson or activity.
Define the learning goals
Structure the gamified experience
Identify resources
Survey the learners
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gamifying learning involves providing the learners with clear learning goals. Learning goals, help learners understand concepts and skills and, Behavior goals, help learners work efficiently.
Define the learning goals
Apply feedback mechanism
Structure the gamified experience
Survey the learners
Tags
CCSS.RI.11-12.8
CCSS.RI.9-10.7
CCSS.RL.11-12.8
CCSS.RL.8.7
CCSS.RL.9-10.7
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