
PRU212 4
Quiz
•
English
•
1st - 5th Grade
•
Easy
Le CT)
Used 5+ times
FREE Resource
27 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you implement a mechanism in Unity to respond differently to collisions based on the colliding object's tag?
A. Adjusting lighting settings
B. Using a Collider component
C. By checking for OnCollisionEnter events and comparing the colliding object's tag
D. Simulating audio playback
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
62. How can you implement a mechanism in Unity to respond differently to collisions based on the colliding object's tag?
A. Adjusting lighting settings
B. Using a Collider component
C. By checking for OnCollisionEnter events and comparing the colliding object's tag
D. Simulating audio playback
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
64. What Unity method is commonly used for handling interactions between physics-based game objects?
A. OnTriggerEnter
B. OnCollisionEnter
C. OnMouseOver
D. OnCollisionEnter or OnTriggerEnter in the script attached to the game objects
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
65. What is the purpose of the Unity Gizmos in the Scene view?
A. Managing animations
B. Debugging scripts
C. Providing visual cues for scene elements like lights, cameras, and colliders
D. Importing 3D models
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
66. What Unity feature allows you to attach scripts to specific game objects for debugging purposes?
A. Adjusting lighting settings
B. Rigidbody
C. Audio Source
D. Debug.DrawLine method
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
67. Which Unity feature allows for the blending of multiple animations based on parameters like speed, direction or player input?
A. Blend Trees
B. Animation Rigging
C. State Machines
D. Animation Layers
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
68. How can you distinguish between multiple mouse buttons being pressed simultaneously in Unity?
A. Using Input.GetMouseButton
B. By checking the Input.mousePosition
C. By using Input.GetMouseButtonUp and Input.GetMouseButtonDown with specific button parameters
D. Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y")
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