Virtual Reality

Virtual Reality

10th Grade

10 Qs

quiz-placeholder

Similar activities

L7 review

L7 review

10th Grade

10 Qs

DHS Schoolwide Vocabulary

DHS Schoolwide Vocabulary

10th Grade

13 Qs

Coordinate Conjunction Exercise

Coordinate Conjunction Exercise

10th Grade

10 Qs

Money test

Money test

10th Grade

11 Qs

Verb patterns

Verb patterns

10th - 11th Grade

13 Qs

Verb Pattern

Verb Pattern

10th Grade

10 Qs

Quiz #13 - July 19th

Quiz #13 - July 19th

10th Grade - University

10 Qs

B1+ UNIT 12

B1+ UNIT 12

10th - 12th Grade

14 Qs

Virtual Reality

Virtual Reality

Assessment

Quiz

English

10th Grade

Practice Problem

Medium

CCSS
RI.9-10.4, RI.11-12.8, RI.11-12.4

+6

Standards-aligned

Created by

Olga Potylitsyna

Used 13+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

VR allows users to __________ themselves in different environments, making them feel as if they are truly there.

Immerse

Simulate

Afford

Accessible

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Engineers use VR to __________ real-life situations, helping them test designs before building them.

Analyze

Accessible

Simulate

Afford

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

As VR technology becomes more common, it is likely to become more __________ to people around the world.

Accessible

Simulate

Analyze

Afford

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

As technology advances, companies aim to make VR headsets more ______ and affordable for educational institutions.

Accessible

Simulate

Analyze

Afford

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Some people can’t __________ a VR headset yet, but prices are slowly dropping.

Simulate

Afford

Analyze

Immerse

Tags

CCSS.RI.11-12.4

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RI.9-10.4

CCSS.RI.9-10.4

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Coaches use VR to __________ an athlete’s movements and improve their performance.

Simulate

Afford

Analyze

Immerse

Tags

CCSS.RI.11-12.4

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RI.9-10.4

CCSS.RI.9-10.4

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Many museums are now using VR to allow people to ______themselves in virtual tours of famous art collections.

Simulate

Afford

Analyze

Immerse

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?