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UNITY M_Quiz

Authored by Mr. Villa

Information Technology (IT)

University

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UNITY M_Quiz
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30 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the Area Effector 2D?

To apply forces over an area within your scene.

To create a basic rectangular collision component.

To simulate water buoyancy effects on 2D objects.

To connect two Rigidbody 2Ds, keeping them rigidly together.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Box Collider 2D define?

The area where collisions should occur for an object.

The forces applied to Rigidbody 2D.

The distance between two Rigidbody 2Ds.

The shape of a collision mesh.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Buoyancy Effector 2D simulate?

Water buoyancy effects on 2D objects.

A continuous force or torque to a Rigidbody 2D.

A rounded, capsule-shaped collision component.

The edges of platforms or terrain.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the Capsule Collider 2D?

To create a rounded, capsule-shaped collision component.

To apply forces like gravity or wind.

To keep two Rigidbody 2Ds a set distance apart.

To simulate sliding friction between surfaces.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Composite Collider 2D do?

Merges multiple colliders into a single collider.

Applies a continuous force to a Rigidbody 2D.

Defines the edges of platforms in 2D games.

Simulates a spring between two Rigidbody 2Ds.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the Constant Force 2D component?

To apply a continuous force or torque to a Rigidbody 2D.

To simulate water buoyancy effects.

To create a collision mesh in the shape of a sprite.

To keep two Rigidbody 2Ds a set distance apart.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Custom Collider 2D allow developers to do?

Create custom collision shapes.

Simulate sliding friction between surfaces.

Define the area where collisions should occur.

Apply forces like gravity or wind.

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