
Exploring VR and AR Technologies
Authored by RJ ANICO
Education
12th Grade
Used 2+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is the primary purpose of Virtual Reality (VR)?
To enhance traditional video games with 2D graphics.
To replace physical reality with augmented reality.
To provide basic computer training for users.
To create immersive experiences that simulate real or imagined environments.
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
How does Augmented Reality (AR) differ from Virtual Reality (VR)?
AR and VR are the same technology used for gaming purposes.
AR enhances the real world with digital elements, while VR creates a fully immersive digital environment.
VR enhances the real world with digital overlays and information.
AR creates a completely virtual world without any real elements.
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Name a common device used for experiencing VR.
VR headset
VR controller
VR gloves
VR treadmill
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What type of content does AR overlay onto the real world?
Physical objects like furniture and buildings.
Only audio content such as music and sounds.
Static images that do not interact with the environment.
Digital content like images, videos, 3D models, and text.
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
List one component essential for VR experiences.
3D audio system
Head-mounted display (HMD)
Game controller
Virtual reality gloves
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is a popular example of AR glasses?
Snap Spectacles
Apple Vision Pro
Microsoft HoloLens
Google Glass
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Describe a typical user experience in a VR environment.
A typical user experience in a VR environment involves reading text on a flat screen.
A typical user experience in a VR environment is limited to audio-only interactions.
A typical user experience in a VR environment consists of watching videos without any interaction.
A typical user experience in a VR environment involves immersion in a 3D world, interaction with objects, and sensory feedback.
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