3D MIDTERMS QUIZ

3D MIDTERMS QUIZ

12th Grade

12 Qs

quiz-placeholder

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3D MIDTERMS QUIZ

3D MIDTERMS QUIZ

Assessment

Quiz

Arts

12th Grade

Medium

Created by

April Tarroja

Used 1+ times

FREE Resource

12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

  1. What are curves used for in Blender?​

Creating basic shapes like cubes and spheres​

Defining smooth, flowing lines or paths​

Lighting and rendering objects​

Animating camera movements​

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What does NURBS stand for in Blender?​

Non-Uniform Ratio Bezier Surface​

Non-Uniform Rational B-Spline​

Normal Uniform Rotation Bend Surface​

Non-Universal Rendered Base Shape​

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which of the following is a key difference between Bezier curves and NURBS curves in Blender?​

Bezier curves are simpler and allow direct control over curvature via control points​

NURBS curves can only create flat shapes​

NURBS curves require fewer control points to form a curve​

Bezier curves cannot be extruded along a path​

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the purpose of the Bevel option in curve settings in Blender?​

To animate the curve​

To smooth the curve​

To define the thickness or cross-sectional shape of a curve​

To subdivide the curve into more points​

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In Blender, what does the Sweeping technique involve?​

Adding textures to an object​

Animating objects along a path​

Creating a 3D shape by moving a profile curve along a path curve​

Modeling a terrain using height maps​

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which of the following describes the process of Lofting in 3D modeling?​

Creating an object by sweeping a shape along a curve​

Connecting multiple curves or profiles to form a smooth surface​

Subdividing a mesh for more detail​

Converting a curve to a mesh​

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the purpose of a texture map in Blender?​

To animate the object​

To define the color, roughness, or other surface details of a material​

To control the lighting of the scene​

To convert a mesh into a curve​

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