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G24 Q2

Authored by Nibu T

Architecture

University

Used 2+ times

G24  Q2
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the objectives of gamification?

  • To manifest expected outcomes

  • Making behavioral changes

  • Inducing a game-like experience

All of those

None of those

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did Huotari & Hamari define gamification?

  • A method to improve gaming skills for gameful experience

  • A process of enhancing a service with affordances for gameful experiences in order to support user’s overall value

  • A strategy to create games for education

  • A method of designing games purely for educational or business purposes, focusing on teaching users how to navigate game-like environments

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is the first step in an ideal gamified system?

  • Bring Behavioral Changes

  • Create Game-like Experience

  • Get Expected Outcomes

None of these

4.

FILL IN THE BLANK QUESTION

1 min • 1 pt

According to Gartner, what percentage of current gamified applications will fail to meet business objectives primarily due to poor design?

Answer can be: 20, 15, 90, 80, 50, 40

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Pseudo Gamification?

  • A full-fledged game designed for business

  • Its a way to trick users into playing games

  • It Just claims to be game

None of these

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