Crash Course Games: Game Design Principles

Crash Course Games: Game Design Principles

Assessment

Interactive Video

Design, Fun

6th - 10th Grade

Medium

Created by

Lucas Foster

Used 24+ times

FREE Resource

The video explores the importance of game design in creating engaging and enjoyable games. It covers the basic elements of game design, such as space, components, mechanics, goals, and rules, and discusses how these elements contribute to a game's success. The video also examines player needs and desires, highlighting Marc LeBlanc's eight kinds of fun. It delves into specific design principles for dice, board, and video games, featuring insights from designers like Gerald Cameron and Ananda Gupta. Examples of successful game design, including Super Mario Bros. and Love Letter, are analyzed to illustrate key concepts.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the core reason behind the success of games like Monopoly and The Legend of Zelda?

Advanced graphics

Good design

Complex rules

High difficulty level

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which element of game design involves the look and feel, including sound and lighting?

Mechanics

Components

Space

Goals

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary activity players do repeatedly in a game called?

Goals

Space

Mechanics

Components

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Gerald Cameron, what is the enemy of dice games?

Downtime

Complex rules

High stakes

Multiple players

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the ideal number of players for board games according to Ananda Gupta?

Six or more

One

Two to three

Four to five

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of meaningful play involves a player taking an action and the game responding?

Evaluative

Strategic

Interactive

Descriptive

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In video games, what principle ensures that for every advantage, there is a disadvantage?

Challenge

Balance

Narrative

Complexity

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