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Understanding Graphics Clipping Techniques

Authored by Dr.Chandra Sekhar

Computers

12th Grade

Used 1+ times

Understanding Graphics Clipping Techniques
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of clipping in graphics operations?

To apply color corrections to the entire screen.

The purpose of clipping is to limit rendering to a specific region of the screen.

To increase the rendering speed of graphics.

To enhance the quality of rendered images.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Define point clipping and its significance in graphics.

Point clipping is the process of adding points to a clipping region.

Point clipping is used to enhance color depth in graphics.

Point clipping determines the size of the rendering window.

Point clipping is the process of determining whether a point is inside a defined clipping region, which is significant for optimizing rendering in graphics.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What algorithm is commonly used for line clipping?

Bresenham's algorithm

Midpoint line algorithm

Cohen-Sutherland algorithm

DDA algorithm

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the Cohen-Sutherland line clipping algorithm.

The Cohen-Sutherland line clipping algorithm efficiently clips lines against a rectangular viewport using outcodes and region codes.

It employs a brute-force method to check each pixel for clipping.

The Cohen-Sutherland algorithm is used for sorting data in arrays.

The algorithm clips lines using a circular viewport instead of a rectangular one.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is polygon clipping and how does it differ from line clipping?

Line clipping is a process that involves filling polygons with color.

Polygon clipping is used for rendering 3D models only.

Polygon clipping involves cutting a polygon to fit within a boundary, while line clipping shortens a line segment to fit within a boundary.

Polygon clipping can only be performed on triangles.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Describe the Sutherland-Hodgman algorithm for polygon clipping.

The Sutherland-Hodgman algorithm clips polygons against a convex clipping window by processing each edge of the polygon against the edges of the clipping window, determining intersections and inside/outside status.

It processes the entire polygon in one step without checking individual edges against the clipping window.

The algorithm clips polygons against a concave clipping window by only considering the vertices of the polygon.

The Sutherland-Hodgman algorithm is used for rasterizing images by converting them into pixel data.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the common applications of clipping in computer graphics?

3D modeling software features

Common applications of clipping include 2D and 3D rendering, user interface management, and game optimization.

Image compression techniques

Color correction in photography

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