
Understanding Graphics Clipping Techniques
Authored by Dr.Chandra Sekhar
Computers
12th Grade

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of clipping in graphics operations?
To enhance color saturation in images.
To increase the resolution of the graphics.
To apply filters to all graphic elements.
The purpose of clipping is to limit rendering to a specific area, enhancing performance and visibility.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define point clipping and its significance in graphics.
Point clipping is the process of adding points to a clipping region.
Point clipping determines the size of the rendering window.
Point clipping is used to enhance color depth in graphics.
Point clipping is the process of determining whether a point is inside a defined clipping region, which is significant for optimizing rendering in graphics.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What algorithm is commonly used for line clipping?
Cohen-Sutherland algorithm
Midpoint line algorithm
Bresenham's algorithm
DDA algorithm
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Explain the Cohen-Sutherland line clipping algorithm.
It calculates the intersection points of lines with polygons.
The Cohen-Sutherland line clipping algorithm efficiently clips lines against a rectangular clipping window using outcodes.
The Cohen-Sutherland algorithm is used for sorting data in arrays.
The algorithm clips lines using a circular clipping window.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is polygon clipping and how does it differ from line clipping?
Polygon clipping involves cutting polygons to fit within boundaries, while line clipping deals with straight lines and their visibility within a region.
Polygon clipping only applies to triangles, whereas line clipping applies to all shapes.
Polygon clipping is used for rendering textures, while line clipping is for color adjustments.
Polygon clipping is a method for resizing images, while line clipping is about audio processing.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Describe the Sutherland-Hodgman algorithm for polygon clipping.
It clips polygons by simply removing all edges that are outside the clipping window.
The Sutherland-Hodgman algorithm clips polygons against a convex clipping window by processing each edge of the polygon against the edges of the clipping window, determining intersections and inside/outside status.
The algorithm only works with concave polygons and cannot handle convex shapes.
The Sutherland-Hodgman algorithm is used for rasterization of images.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the common applications of clipping in computer graphics?
Improving audio quality in games
Common applications of clipping include view frustum culling, 2D and 3D rendering optimization, and ensuring visual clarity in graphics.
Increasing file compression rates
Enhancing user interface design
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