Domain#2 Value Driven Delivery Mike Griffith

Quiz
•
Professional Development
•
1st Grade
•
Hard
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20 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What isn’t one of the practices your team can use to ensure they get feedback about the product
being built?
Pair programming
Stand-up meetings
Wideband Delphi
Releases
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In comparison to traditional projects, the agile approach to contracts doesn’t require:
More detailed specifications
More feedback
More trust
More customer involvement
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To test how people will respond to the system under real-world conditions, we would perform
User factoring
Usability testing
Test-driven integration
Continuous testing
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The contractor on your project doesn’t understand the team’s agile approach .As team coach,
what should you do?
Request thatthe PMO provide a week-long agile workshop for all potential contractors.
Ask the product owner whether educating this contractor is a project requirement.
Gather the team to discuss the contractor’s role and decide how much they need to know about
agile.
Youdon’tneedtodoanything,sincethecontractorisn’tonthedeliveryteam.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Your team is developing an online game that will have three beta (test) releases before launch.
Which feature would not be included in the first beta release?
Betaplayer sign-up andlogin interface
Options for giving feedback to developers
Refer-a-friend marketing campaign
Password authentication
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The sponsor wants to use earned value metrics to measure the team’s progress.
You remind her that:
The team prefers to use information radiators.
We need to establish a stable velocity first.
The project plan isn’t finalized yet.
Earned value metrics won’t reveal whether the product is meeting the users’ needs.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What would the developers on your team need to code first?
Release 2.2 user stories
Release 2.1 user stories
Release 2.3 unit tests
Release 2.1 acceptance tests
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