Fun with Engineering Design

Fun with Engineering Design

2nd Grade

12 Qs

quiz-placeholder

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Fun with Engineering Design

Fun with Engineering Design

Assessment

Quiz

Science

2nd Grade

Hard

Created by

Nada Tharwat

Used 1+ times

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12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in the engineering design process?

Brainstorm solutions

Define the criteria

Test the prototype

Identify the problem

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to ask questions in engineering?

It is important to ask questions in engineering to clarify requirements, identify issues, and foster collaboration.

To avoid unnecessary communication

To limit the scope of the project

To ensure all engineers work independently

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do engineers do after they identify a problem?

Engineers analyze the problem and develop solutions.

Engineers ignore the problem and move on.

Engineers report the problem to management without action.

Engineers wait for someone else to solve it.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a prototype?

A prototype is a detailed user manual for a product.

A prototype is a final version of a product ready for market.

A prototype is a marketing strategy for product launch.

A prototype is an early model or sample of a product used for testing and validation.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do engineers test their designs?

To ensure functionality, safety, and reliability.

To increase the complexity of the design.

To impress clients with flashy features.

To reduce production costs.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do you think is the most fun part of designing something?

The technical specifications of the project.

The feedback from clients and stakeholders.

The creative process of bringing ideas to life.

The budget constraints and limitations.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you improve a design after testing it?

Gather feedback, analyze results, identify improvements, iterate, and retest.

Focus solely on aesthetics without functionality

Ignore user feedback and make random changes

Skip retesting and implement changes immediately

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