Gamification in Online Learning

Gamification in Online Learning

Assessment

Passage

Education

12th Grade

Easy

Created by

Matthew Kennedy

Used 2+ times

FREE Resource

16 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Media Image

How strongly do you agree with the following statement:

Duolingo is an effective way of learning

not at all

somewhat

agree

strongly agree

2.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Media Image

How strongly do you agree with the following statement:

Duolingo was engaging and motivated me to continue to learn

Not at all

Somewhat

Agree

Strongly agree

3.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Media Image

How strongly do you agree with the following statement:

Duolingo has motivated me top continue to learn

Not at all

Somewhat

Agree

Strongly agree

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which educational game is mentioned as an early example of gamification in education?

Minecraft

The Oregon Trail

Fortnite

SimCity

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What elements do e-learning programs incorporate to increase interest in learning?

Lectures and textbooks

Points, badges, and leaderboards

Exams and quizzes

Group projects and presentations

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Ratinho and Martins (2023), what does gamification cater to in the learning process?

Students' need for passive learning

Students' need for active participation and critical thinking

Teachers' need for control over the classroom

Parents' need for monitoring their children

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of people aged 5-15 years have played some form of digital games according to the Digital Australia Report 2018?

50%

65%

75%

90%

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