Gamification

Gamification

11th Grade

13 Qs

quiz-placeholder

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Gamification

Gamification

Assessment

Quiz

Computers

11th Grade

Practice Problem

Hard

Created by

Susan George

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13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

People who play games and are driven by games are called

Generation X

Generation Y

Generation Z

Generation G

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the presenter in TED Talk, A child who plays games get

Better in Emotional Intelligence

Better in Fluid Intelligence

Better in social Intelligence

Better in spatial Intelligence

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Flynn Effect shows that

Human Intelligence is increasing over time

Human Intelligence is decreasing over time

Human Intelligence remains the same over time

Human intelligence doesn't matter

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification in learning makes it

fun

demanding

boring

challenging

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common benefit of gamification in education?

Increased student engagement

Decreased student motivation

Higher dropout rates

Lower test scores

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of gamification in learning?

Using leaderboards to track progress

Assigning traditional homework

Lecturing without interaction

Reading from a textbook

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to research, what impact does gamification have on learning outcomes?

Improves learning outcomes

Has no impact on learning outcomes

Worsens learning outcomes

Is detrimental to learning outcomes

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