
TOPIC 02. Character modeling
Authored by 05 Computerscience
Arts
8th Grade
Used 3+ times

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1.
FILL IN THE BLANK QUESTION
45 sec • 3 pts
It is one of the most common materials used due to its malleability and ability to retain fine details. Different types of it include plasticine, polymer ____, and ceramic ____.
It is one of the most common materials used due to its malleability and ability to retain fine details. Different types of it include plasticine, polymer ____, and ceramic ____.
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
This are 3 examples of physical materials used in character modeling:
Modeling Tools, Brushes and Sponges, kilns
clay, wax, foam and wire
Wires and Supports
painting, baking, adding details
3.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Which type of tool is used to smooth surfaces and create textures?
Brushes and Sponges
Kilns
Modeling Tool
4.
MULTIPLE CHOICE QUESTION
1 min • 2 pts
Select the modeling process based on the description:
Before starting, the modeler usually creates sketches of the character from different angles and gathers visual references.
In some cases, small-scale models or prototypes are created to experiment with the proportions and poses of the character.
Primary Modeling
Creating the Skeleton (Armature)
Texturizing and Finishing
Conceptualization and Design
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
An internal structure is built using wires and rigid materials to provide support and flexibility to the model. This armature acts as the skeleton of the character.
Primary Modeling
Texturizing and Finishing
Creating the Skeleton (Armature)
6.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Applications and Contexts - Read the description and select the application category.
Creating characters for movies, series, and commercials. Here, models may later be digitized for special effects.
Education and Exhibits
Collectibles and Action Figures
Video Games
Film and Television
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Applications and Contexts - Read the description and select the application category.
Creating models for museums, exhibitions, and educational materials.
Education and Exhibits
Collectibles and Action Figures
Video Games
Film and Television
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