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TOPIC 02. Character modeling

Authored by 05 Computerscience

Arts

8th Grade

Used 3+ times

TOPIC 02. Character modeling
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10 questions

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1.

FILL IN THE BLANK QUESTION

45 sec • 3 pts

  1. It is one of the most common materials used due to its malleability and ability to retain fine details. Different types of it include plasticine, polymer ____, and ceramic ____.

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

This are 3 examples of physical materials used in character modeling:

Modeling Tools, Brushes and Sponges, kilns

clay, wax, foam and wire

Wires and Supports

painting, baking, adding details

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Which type of tool is used to smooth surfaces and create textures?

Brushes and Sponges

Kilns

Modeling Tool

4.

MULTIPLE CHOICE QUESTION

1 min • 2 pts

Select the modeling process based on the description:

Before starting, the modeler usually creates sketches of the character from different angles and gathers visual references.

In some cases, small-scale models or prototypes are created to experiment with the proportions and poses of the character.

Primary Modeling

  1. Creating the Skeleton (Armature)

Texturizing and Finishing

Conceptualization and Design

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

An internal structure is built using wires and rigid materials to provide support and flexibility to the model. This armature acts as the skeleton of the character.

  1. Primary Modeling

Texturizing and Finishing

Creating the Skeleton (Armature)

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Applications and Contexts - Read the description and select the application category.

  1. Creating characters for movies, series, and commercials. Here, models may later be digitized for special effects.

Education and Exhibits

Collectibles and Action Figures

Video Games

Film and Television

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Applications and Contexts - Read the description and select the application category.

  1. Creating models for museums, exhibitions, and educational materials.

Education and Exhibits

Collectibles and Action Figures

Video Games

Film and Television

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