Quiz on Trends in Online Education

Quiz on Trends in Online Education

12th Grade

10 Qs

quiz-placeholder

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Quiz on Trends in Online Education

Quiz on Trends in Online Education

Assessment

Quiz

English

12th Grade

Easy

Created by

David Justo

Used 3+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of Adaptive learning technologies?

To improve quality of life

To evaluate messages in a chosen medium

To offer free online courses for everyone

To provide students with learning activities, assessment, and feedback

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does OER stand for in the context of online education?

Open Education Resources

Optimal Educational Resources

Online Educational Requirements

Online Evaluation Reports

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main function of a Learning Management System (LMS)?

Facilitates the management, delivery, and measurement of e-learning programs

Provides cellular communications including voice and data

Enhances cognitive knowledge through simulation activities

Improves learning environment

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do MOOCs offer to learners?

Global responsibility and personal accountability

Whole brain thinking in problem solving

Unethered devices for cellular communications

An affordable and flexible way to learn new skills

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the concept of Gamification in learning?

Evaluating messages in a chosen medium

Incorporating gaming elements into learning activities

Designing appropriate solutions for problems

Proficiency in the use of design, layout, colors, and font types

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between Gamification and Game-based learning?

Gamification evaluates messages, while Game-based learning enhances cognitive and behavioral skills

Gamification provides cellular communications, while Game-based learning offers flexible learning

Gamification enhances cognitive knowledge, while Game-based learning improves learning environment

Gamification incorporates gaming elements, while Game-based learning uses games to facilitate learning

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are Mobile devices primarily used for in the context of online education?

Enhancing cognitive and behavioral skills

Offering cellular communications including voice and data

Facilitating teamwork with virtual partners

Improving quality of life

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