Gamification article

Gamification article

University

10 Qs

quiz-placeholder

Similar activities

Technological Revolution

Technological Revolution

University

13 Qs

Unit 5 the Change Within

Unit 5 the Change Within

University

10 Qs

TED-Ed: How to Make Your Writing Suspenseful

TED-Ed: How to Make Your Writing Suspenseful

8th Grade - Professional Development

8 Qs

REVIEW 2º

REVIEW 2º

12th Grade - University

10 Qs

The Great Gatsby

The Great Gatsby

10th Grade - University

11 Qs

CPE Book 3 Unit 8

CPE Book 3 Unit 8

University

15 Qs

English for Arts and Design

English for Arts and Design

10th Grade - University

15 Qs

L3 U9 I3 Vocabulary

L3 U9 I3 Vocabulary

University

10 Qs

Gamification article

Gamification article

Assessment

Quiz

English

University

Practice Problem

Easy

Created by

Nelson Rojas

Used 3+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

  1. Dmitri Mendeleev was primarily known for his success as a student during his early years.

True

False

2.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

  1. Mendeleev's use of gamification involved creating a card game to categorize elements.

True

False

3.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

  1. Brain games, a form of gamification, have been shown to hinder cognitive development in adolescents.

True

False

4.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

  1. According to the text, exercising with interactive games is not as effective as traditional forms of exercise.

True

False

5.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

  1. The text suggests that gamification has no impact beyond the classroom setting.

True

False

6.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

  1. Mendeleev's approach to gamification influenced the discovery of new elements.

True

False

7.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

  1. The text implies that gamification can only benefit students with prior academic achievements.

True

False

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?