A systematic way of designing, carrying out, and evaluating the total process of learning and teaching in terms of specific objectives.
Educational Technology

Quiz
•
Instructional Technology
•
University
•
Hard
rodel rafon
Used 4+ times
FREE Resource
8 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Educational Technology
Technology in Education
Instructional Technology
Technology Integration
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Refers to how people use their inventions and discoveries to satisfy their educational needs and desires
Educational Technology
Technology in Education
Instructional Technology
Technology Integration
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
According to Edgar Dale's Cone of experience, this visual model representative models and mock-ups of reality are being used in order to provide an experience that as close as reality.
Contrived Experiences
Direct Purposeful Experiences
Dramatized Experiences
Demonstrations
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
According to Edgar Dale's Cone of experience, this visual model representative models is an extended educational activity involving the travel of students and supervising faculty outside the school campus which is relatively of longer duration.
Exhibits
Educational Television & Motion Pictures
Recordings, Radio, Still Pictures
Study Trips
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
According to Edgar Dale's Cone of experience, this visual model representative models that includes the verbal symbols, are the most complex and abstract among all the components of the Cone of Experience.
Exhibits
Visual Symbols
Verbal Symbols
Study Trips
6.
FILL IN THE BLANK QUESTION
30 sec • 1 pt
Under the "The Proper Use of Materials", R.O.G. stands for?
7.
FILL IN THE BLANK QUESTION
30 sec • 1 pt
This Integration of Information and Communications Technologies (ICTs)
into Teaching and Learning enables real time communication.
8.
FILL IN THE BLANK QUESTION
30 sec • 1 pt
This Integration of Information and Communications Technologies (ICTs)
into Teaching and Learning are messaging systems in which the exchange of information between people is not ‘live’, but is somehow delayed.
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