
S. Design Patterns https://www.youtube.com/watch?v=tv-_1er1mWI
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History
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Professional Development
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Hard
krz rud
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13 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the singleton design pattern?
To simplify the API for a complex system
To allow for multiple instances of a class
To ensure only one instance of a class is created
To create subclasses with shared functionality
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the prototype pattern differ from traditional inheritance?
It creates a hierarchy of code based on classes
It relies on static class properties
It allows for dynamic method chaining
It inherits functionality from an object rather than a class
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of using the builder pattern?
It simplifies the API for a complex system
It allows for step-by-step object creation
It replaces the need for conditional logic
It provides a facade for low-level details
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of software design patterns, what does a facade pattern aim to achieve?
Implement a push-based system for data updates
Create a flat prototype chain for inheritance
Provide a middleman for object communication
Simplify the API by hiding low-level details
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When would you use the proxy pattern in programming?
To replace a target object with a substitute
To create a single instance of a class
To traverse through a collection of objects
To delegate object creation to a factory function
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the iterator pattern in modern languages?
To intercept data changes and update the UI
To traverse through a collection of objects
To replace conditional logic with switch statements
To create a one-to-many relationship between objects
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the observer pattern differ from the iterator pattern?
It provides abstractions for data traversal
It allows for dynamic method delegation
It is a push-based system for event broadcasting
It simplifies object creation with method chaining
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