S. Design Patterns https://www.youtube.com/watch?v=tv-_1er1mWI

S. Design Patterns https://www.youtube.com/watch?v=tv-_1er1mWI

Professional Development

13 Qs

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S. Design Patterns https://www.youtube.com/watch?v=tv-_1er1mWI

S. Design Patterns https://www.youtube.com/watch?v=tv-_1er1mWI

Assessment

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History

Professional Development

Hard

Created by

krz rud

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13 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the singleton design pattern?

To simplify the API for a complex system

To allow for multiple instances of a class

To ensure only one instance of a class is created

To create subclasses with shared functionality

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the prototype pattern differ from traditional inheritance?

It creates a hierarchy of code based on classes

It relies on static class properties

It allows for dynamic method chaining

It inherits functionality from an object rather than a class

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using the builder pattern?

It simplifies the API for a complex system

It allows for step-by-step object creation

It replaces the need for conditional logic

It provides a facade for low-level details

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the context of software design patterns, what does a facade pattern aim to achieve?

Implement a push-based system for data updates

Create a flat prototype chain for inheritance

Provide a middleman for object communication

Simplify the API by hiding low-level details

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When would you use the proxy pattern in programming?

To replace a target object with a substitute

To create a single instance of a class

To traverse through a collection of objects

To delegate object creation to a factory function

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the iterator pattern in modern languages?

To intercept data changes and update the UI

To traverse through a collection of objects

To replace conditional logic with switch statements

To create a one-to-many relationship between objects

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the observer pattern differ from the iterator pattern?

It provides abstractions for data traversal

It allows for dynamic method delegation

It is a push-based system for event broadcasting

It simplifies object creation with method chaining

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