What is the primary purpose of introducing a loss condition in a game?
Unity Game Development Basics # 8

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Other
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9th Grade
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Easy
JASON SAMMONS
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19 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
To extend the game's duration
To make the game easier
To simplify game development
To increase the game's engagement
2.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What is the role of a game manager in game development?
To manage player movements
To handle game states and UI
To design game levels
To create game assets
3.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
Why is it not ideal to end the game within the player object?
Because it complicates the code
Because it's not accessible by other scripts
Because game state management should be centralized
Because the player object should only handle movements
4.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
How can a script access another script's functions or variables in Unity?
By using direct variable assignment
By inheriting from the other script
By using the FindObjectOfType method
By creating a new instance of the script
5.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
How can you ensure a script finds a component of a specific type in Unity?
By using FindObjectOfType<> method
By using GetComponent<> method
By using a static reference
By declaring it public and assigning in the inspector
6.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What is a prefab in Unity?
A pre-built game object that can be reused
A scripting API
A type of game manager
A scene management tool
7.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What does the 'public' keyword do in Unity C# scripting?
It hides the variable or function from other scripts
It makes the variable or function accessible only within its class
It allows the variable or function to be accessed by any other script
It protects the variable or function from being modified
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