Basic Components of an Object Oriented Program

Basic Components of an Object Oriented Program

10th Grade

10 Qs

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Basic Components of an Object Oriented Program

Basic Components of an Object Oriented Program

Assessment

Quiz

Computers

10th Grade

Practice Problem

Hard

Created by

Alvin Alvarado

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a class in object-oriented programming?

A class in object-oriented programming is a loop

A class in object-oriented programming is a function

A class in object-oriented programming is a variable

A class in object-oriented programming is a blueprint for creating objects.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the concept of objects in object-oriented programming.

Objects in OOP are limited to storing data without any associated behavior.

Objects in OOP are abstract concepts with no real-world representation.

Objects in OOP are instances of classes that encapsulate data and behavior.

Objects in OOP are not related to classes and inheritance.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are classes and objects related in object-oriented programming?

Classes define the structure and behavior, while objects are instances of classes with specific attributes and methods.

Classes are used to create objects, but objects do not have any relationship to classes.

Objects define the structure and behavior, while classes are instances of objects.

Classes and objects are completely independent entities in object-oriented programming.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is inheritance in object-oriented programming?

Inheritance involves copying properties and behaviors from one class to another

Inheritance is the process of creating a new class without inheriting properties from an existing class

Inheritance is not supported in object-oriented programming

Inheritance in object-oriented programming is the mechanism by which a new class inherits properties and behaviors from an existing class.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Describe the process of creating an object in a program.

Importing a module, initializing it, and using its functions

Creating a function, calling it, and assigning its return value to a variable

Declaring a variable, assigning it a value, and using it as an object

The process involves defining a class, instantiating it, and accessing/modifying its attributes and methods.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is encapsulation in object-oriented programming?

Encapsulation is not relevant in object-oriented programming

Encapsulation in object-oriented programming is bundling the data (attributes) and methods (functions) that operate on the data into a single unit, known as a class.

Encapsulation involves exposing all class attributes as public variables

Encapsulation is the process of breaking down a class into smaller parts

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the benefits of using classes in programming?

Classes do not improve code readability

Classes hinder code reusability

Classes help in creating reusable code, encapsulating data and behavior, promoting code organization, enabling inheritance and polymorphism, and improving code readability and maintainability.

Classes make code less organized

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