
Mocademy - Quiz 3
Authored by Phong Thai
Computers
University
Used 2+ times

AI Actions
Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...
Content View
Student View
12 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who is the author of the well-known 2048 game?
Asher Vollmer
Leonardo DiCaprio
Anders Hejlsberg
Gabriele Cirulli
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gabriele Cirulli, an Italian web developer, created 2048 in a week at the age of
15
17
19
21
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A ScriptableObject is a data [.....] that you can use to save large amounts of data, independent of class instances.
storage
container
template
class
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
One of the main use cases for ScriptableObjects is to reduce your Project’s [.....] usage by avoiding copies of values.
memory
CPU
GPU
computing
5.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Just like MonoBehaviours, ScriptableObjects derive from the base Unity object but, unlike MonoBehaviours, you can not [.....] a ScriptableObject to a GameObject
. Instead, you need to save them as Assets in your Project.
6.
FILL IN THE BLANK QUESTION
1 min • 1 pt
To use a ScriptableObject, create a script in your application’s Assets folder and make it inherit from the ScriptableObject class. You can use the [.....] attribute to make it easy to create custom assets using your class
7.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Since a ScriptableObject is not tied to a scene, it does not have a [.....] and does not get the Update functions but it will maintain state between scene loads without any special initialization.
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Classlink

Continue with Clever
or continue with

Microsoft
%20(1).png)
Apple
Others
Already have an account?