
BACS3323 Chapter 2 - Movement Part 1 -Lecture

Quiz
•
Computers
•
12th Grade
•
Medium
BEE TAN
Used 15+ times
FREE Resource
8 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between AI and animation in terms of movement?
AI is like a chess player making strategic moves, while animation is like a puppeteer controlling the movements of a marionette
AI and animation are the same
AI is for characters, animation is for objects
AI is for 2D games, animation is for 3D games
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the difference between kinematic and dynamic movement algorithms?
Dynamic algorithms are for NPCs, kinematic algorithms are for players
Kinematic algorithms are for 3D games, dynamic algorithms are for 2D games
Dynamic algorithms consider current motion, while kinematic algorithms do not
Kinematic algorithms consider acceleration, while dynamic algorithms do not
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'Seek' behavior in autonomous vehicle navigation?
To adjust the vehicle's path to avoid obstacles
To predict where other vehicles will be and navigate towards that point
To make the vehicle follow a specific route around a destination
To bring the vehicle to a complete stop
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In a tile-based game environment, how does movement occur?
Characters move based on sound cues
Characters move freely in any direction
Characters move tile by tile with limited directions
Characters move in a continuous environment
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'Line of Sight' method in game programming?
To determine if the player has enough resources
To calculate the distance between characters
To detect if an NPC has seen the player
To create visual illusions
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the key factor in implementing the 'Pursue' behavior in autonomous vehicle navigation?
Calculating the current distance to the destination
Avoiding pedestrians and other vehicles on the road
Predicting the destination's future position based on traffic patterns
Stopping the vehicle's movement at traffic signals
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main goal of 'Steering Behaviors' in game development?
To control the game's physics engine
To achieve higher level goals using global calculations
To create complex strategies for characters
To give characters life-like navigation abilities
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'Evade' behavior in steering algorithms?
To make the character orbit around the target
To get as far from the target as possible
To predict where the target will be and aim towards that point
To move the character towards a target
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