
BACS3323 Chapter 5 -Pathfinding-Lecture
Authored by BEE TAN
Computers
University
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of pathfinding in computer games?
To determine the route to reach a goal decided by another AI component
To calculate the speed of the game character
To generate random obstacles in the game environment
To create realistic graphics in the game
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which algorithm is commonly used for pathfinding in games due to its efficiency and ease of implementation?
Dijkstra algorithm
A* algorithm
Breadth-First Search (BFS)
Depth-First Search (DFS)
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What data structure is required for the A* pathfinding algorithm?
Binary tree
Directed non-negative weighted graph
Hash table
Stack
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the Navigation Mesh in a video game?
To generate random obstacles for AI entities
To represent the walkable areas in the virtual world
To control the physics of game objects
To create realistic lighting effects
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of using a Navigation Mesh in a video game level design?
NavMesh requires more points
Waypoints provide more information about the environment
NavMesh can walk anywhere in the polygon
Waypoints are easier to implement
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the A* pathfinding algorithm?
To calculate the total number of polygons in the game world
To determine the color scheme of the game environment
To find the shortest path between two points
To generate random obstacles for AI entities
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the A* algorithm calculate the cost of movement for each tile?
By calculating the distance between the tile and the player
By choosing the tile with the highest cost
By adding the G and H values
By subtracting the H value from the G value
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