BACS3323 Chapter 3-Pattern Movement, Wander and Arrival Steering

BACS3323 Chapter 3-Pattern Movement, Wander and Arrival Steering

University

9 Qs

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BACS3323 Chapter 3-Pattern Movement, Wander and Arrival Steering

BACS3323 Chapter 3-Pattern Movement, Wander and Arrival Steering

Assessment

Quiz

Computers

University

Medium

Created by

BEE TAN

Used 18+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What behavior causes the car to slow down as it approaches the traffic light eventually stopping at the red signal?

Arrival

Steering behaviour

Pattern movement

Wander

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the distance at which slowing begins for the Arrival behavior?

At the target point

Inside the stopping radius

At the slowing-down radius

Outside the stopping radius

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the steering force constrained to in the Wander behavior?

visibility cone

wander range

4.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What is used to generate the steering direction in the Wander behavior?

Visibility Cone

Perlin noise

Random displacement

5.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What is the purpose of Pattern movement in autonomous vehicle navigation?

To make them follow a predefined path

To make them navigate unpredictably

To make them move in specific patterns for efficient traffic flow

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is used to store the pattern data in the Pattern Initialization step?

Variables

Arrays

Objects

Strings

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is used to ensure that an NPC moving along the paths is assured not to collide with any fixed obstacles?

Waypoints

Control Structure

Random factor

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the control instructions in the Standard Pattern Movement Algorithm?

To slow down the character

To speed up the character

To tell the character how to move each step

To make the character jump

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the slowing radius in the dynamic arrive behavior?

To make the character jump

To prevent the character from moving

To speed up the character

To slow down the character