RO93 - Products In The Media Industry

RO93 - Products In The Media Industry

6th Grade

9 Qs

quiz-placeholder

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RO93 - Products In The Media Industry

RO93 - Products In The Media Industry

Assessment

Quiz

Computers

6th Grade

Medium

Created by

T Evans

Used 27+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is video defined as in the media industry?

Any moving visual image recorded for viewing

A type of audio recording

A written script for television

A genre of music

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which sector is NOT mentioned as utilizing video products?

Television

Film

Publishing

Computer games

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does audio in the media industry refer to?

Recorded sound used for artistic purposes

Visual effects used in movies

The script of a radio show

Background scenery in video games

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a product of audio in the media industry?

Radio shows

Podcasts

Sound effects for video games

Newspaper articles

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is music described in the text?

A visual art form

A method of broadcasting news

Vocal or instrumental sounds combined for expression

As a type of video content

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which media sector focuses primarily on music?

Interactive media

Internet advertisements

Radio

Television

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role does music play in computer games according to the text?

Is used to write the game's code

Provides ambience and enhances gameplay

Acts as a visual background

Is not used in computer games

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which platform is mentioned as featuring extensive video content?

Billboards

Physical books

Print magazines

YouTube

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of interactive media as described?

Broadcasting live sports

Creating immersive environments

Publishing written content

Selling products