Pre-Test Ukin

Pre-Test Ukin

9th - 12th Grade

10 Qs

quiz-placeholder

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Pre-Test Ukin

Pre-Test Ukin

Assessment

Quiz

Computers

9th - 12th Grade

Practice Problem

Hard

Created by

Yeti Fitriawati

Used 1+ times

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. 1. Hewan yang menjadi logo pada scratch adalah...

A. Kucing

B. Harimau

C. Singa

D. Cicak

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

  1. 2. Pada program scratch gambar objek di atas disebut ….

A. Code

B. Properties

C. Sprite

D. Objek

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. 3. Code blocks yang mengatur kode pada sprite untuk bergerak/berjalan seperti menjalankan script ketika bendera hijau diklik adalah ...

A. Motions blocks

B. Control blocks

C. Event blocks

D. Looks blocks

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. 4. Konsep dari pemrograman berbasis visual adalah ...

A. Pemrograman untuk membuat animasi

B. Pemrograman untuk membuat cerita

C. Pemrograman menggunakan bahasa pemrograman tingkat tinggi

D. Pemrograman menggunakan blok-blok yang disusun sesuai dengan instruksi dan terstruktur

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

  1. 5. Arti script disamping adalah ...

A. Ketika program berjalan

B. Ketika bendera hijau diklik

C. Ketika mouse diklik

D. Ketika klik sembarang tombol

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. 6. Link yang digunakan untuk mendownload Scratch adalah ...

A. https://scratch.mit.edu

B. https://scratch.mit.ac.id

C. https://scratch.mit.edu/download

D. https://scratch.mit.edu/upload

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. 7. Kode blocks yang berfungsi menggerakkan sprite pada koordinat x dan y dalam stage adalah ...

A. Motions blocks

B. Event Blocks

C. Control Blocks

D. Looks Blocks

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