User Interface and Graphic Design in Games

User Interface and Graphic Design in Games

12th Grade

14 Qs

quiz-placeholder

Similar activities

Vocabulary Drill

Vocabulary Drill

12th Grade

10 Qs

EMSAT - Conditionals

EMSAT - Conditionals

1st Grade - University

10 Qs

Stems #28

Stems #28

KG - University

16 Qs

At the weather centre

At the weather centre

9th - 12th Grade

12 Qs

SO / NEITHER

SO / NEITHER

1st - 12th Grade

10 Qs

Primer Quimestre Octavo

Primer Quimestre Octavo

12th Grade

10 Qs

Chiristmas quizz

Chiristmas quizz

KG - Professional Development

11 Qs

Last minute English.com

Last minute English.com

10th - 12th Grade

15 Qs

User Interface and Graphic Design in Games

User Interface and Graphic Design in Games

Assessment

Quiz

English

12th Grade

Medium

CCSS
RI.11-12.7, L.11-12.5, RI.11-12.4

+16

Standards-aligned

Created by

Steph Steph

Used 8+ times

FREE Resource

14 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the five elements that Dr. Nielson pinpointed as important for user interface design?

Color, texture, size, shape, and form

Learnability, efficiency, memorability, error tolerance and prevention, and satisfaction

Symmetry, balance, contrast, hierarchy, and alignment

Typography, layout, space, consistency, and contrast

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is graphic design when talking about games?

The process of creating game characters

The development of game storylines

Symbology, text size, layout, and readability

The programming of game mechanics

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is visual hierarchy?

The order in which a game is played

The way that aspects of the graphic design compete for attention

The structure of a game's levels

The progression of a player's skills in a game

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT an element of a visual hierarchy?

Size

Color

Contrast

satisfaction

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is "flavor text" in the context of games?

The main storyline of a game

Instructions on how to play the game

Fun and unnecessary but enriching details

The text describing the game's controls

Tags

CCSS.L.11-12.4

CCSS.L.11-12.5

CCSS.RL.11-12.4

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does "consistency" mean in the context of user interfaces?

Changing design elements frequently

Maintaining expected design norms

The variety of different design styles

The use of contrasting elements

Tags

CCSS.RI.11-12.4

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of symbology in board games?

To make the game more complex

To represent bigger ideas

To provide a narrative to the game

To increase the game's difficulty

Tags

CCSS.RI.11-12.7

CCSS.RI.9-10.7

CCSS.RL.11-12.7

CCSS.RL.8.7

CCSS.RL.9-10.7

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?