Quiz 2D Animation Explained

Quiz 2D Animation Explained

University

25 Qs

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Quiz 2D Animation Explained

Quiz 2D Animation Explained

Assessment

Quiz

Arts

University

Practice Problem

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Created by

Bemmygail undefined

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25 questions

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1.

MULTIPLE CHOICE QUESTION

1 min • 2 pts

What does 2D animation primarily involve?

a) Creating moving objects in a three-dimensional space
b) Making visual objects appear to move within a two-dimensional space
c) Manipulating objects using advanced computer algorithms
d) Generating realistic movement through live-action footage

2.

MULTIPLE CHOICE QUESTION

1 min • 2 pts

Which of the following is a common method used in 2D animation to create the illusion of movement?

a) Stop-motion animation
b) Virtual reality animation
c) Augmented reality animation
d) Motion capture animation

3.

MULTIPLE CHOICE QUESTION

1 min • 2 pts

How many frames per second (fps) are traditionally used in 2D animation?

a) 12 fps
b) 24 fps
c) 30 fps
d) 60 fps

4.

MULTIPLE CHOICE QUESTION

1 min • 2 pts

What is the primary objective of pre-production in 2D animation?

a) Creating the final animation sequence
b) Generating rough sketches of characters
c) Planning and designing the animation project
d) Adding colors and textures to the animation

5.

MULTIPLE CHOICE QUESTION

1 min • 2 pts

What technique involves drawing each frame of an animation separately?

a) Cutout animation
b) Frame-by-frame animation
c) Rotoscoping
d) Computer animation

6.

MULTIPLE CHOICE QUESTION

1 min • 2 pts

Which animation technique traces over live-action footage to create an animated version?

a) Stop-motion animation
b) Frame-by-frame animation
c) Rotoscoping
d) Cutout animation

7.

MULTIPLE CHOICE QUESTION

1 min • 2 pts

How is stop-motion animation different from frame-by-frame animation?

a) Stop-motion uses physical objects, while frame-by-frame involves drawing each frame.
b) Frame-by-frame is slower than stop-motion animation.
c) Stop-motion requires advanced computer software.
d) Frame-by-frame animation is only used for live-action footage.

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