Virtual Reality and Persecutory Ideation (Freeman, 2003) Quiz

Virtual Reality and Persecutory Ideation (Freeman, 2003) Quiz

12th Grade

15 Qs

quiz-placeholder

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Virtual Reality and Persecutory Ideation (Freeman, 2003) Quiz

Virtual Reality and Persecutory Ideation (Freeman, 2003) Quiz

Assessment

Quiz

Other

12th Grade

Medium

Created by

Esther Albert

Used 2+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the pilot study (Freeman, 2003)?

To study the impact of virtual reality on PTSD patients

To explore the effects of virtual reality on individuals with flying phobia

To examine the reactions of individuals in virtual environments

To investigate the use of virtual reality for treating fear of public speaking

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the specific virtual environment used in the study?

A virtual classroom

A virtual library

A virtual park

A virtual office

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the mean age of the participants in the study?

30

22

26

34

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the most common type of views about the virtual characters?

Positive views

Ideas of reference

Negative views

Ideas of persecution

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main purpose of the VR-Paranoia questionnaire?

To evaluate the participants' emotional distress

To assess the participants' sense of presence in the virtual environment

To examine the participants' opinions about the virtual characters

To measure the participants' level of trait paranoia

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the semi-structured interview used for in the study?

To assess the participants' level of trait paranoia

To rate the participants' persecutory content

To measure the participants' sense of presence in the virtual environment

To evaluate the participants' emotional distress

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Sense of Presence questionnaire measure?

The participants' emotional distress

The participants' opinions about the virtual characters

The participants' sense of being in the virtual world

The participants' level of trait paranoia

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